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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Leveraging crowdfunding

Many developers are turning to crowdfunding platforms such as Kickstarter and Indiegogo to fund their projects. These sites allow you to put your unfinished product before the world and ask supporters to chip in monetarily to make it a reality. You ask for a small amount of money from a great number of people. This is an excellent way to gather funds if your idea resonates well with the public.

Crowdfunding opens up many new possibilities, but successful crowdfunding campaigns create their own success by hyping their projects through the press and social media. Crowdfunding campaigns that launch with pre-existing fan bases are most likely to succeed.

Pros and cons of crowdfunding

One of the best aspects of crowdfunding is that it forces developers to create all the necessary marketing materials for their games. Even if your crowdfunding campaign is unsuccessful, you will gain all the materials and assets you need to market your game in the process. On the other hand...

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