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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Working with typecasting and polymorphism


We can use the same method to cause different things to happen according to the class on which we invoke the method. In object-oriented programming, this feature is known as polymorphism.

For example, consider that we defined a talk method in the Animal class. The different subclasses of Animal must override this method to provide their own implementation of talk.

The Dog class overrode this method to print the representation of a dog barking, that is, a Woof message. On the other hand, a Cat class will override this method to print the representation of a cat meowing, that is, a Meow message.

Now, let's think about a CartoonDog class that represents a dog that can really talk as part of a cartoon. The CartoonDog class would override the talk method to print a Hello message because the dog can really talk.

Thus, depending on the type of instance, we will see a different result after invoking the same method with the same arguments even when all of them...

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