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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Polling for device movement with Core Motion


Apple provides the Core Motion framework to expose precise information on the iOS device's orientation in physical space. We can use this data to move our player on the screen when the user tilts their device in the direction they want to move. This unique style of input offers new gameplay mechanics in mobile games.

Note

You will need a physical iOS device for this Core Motion section. The iOS simulator in Xcode does not simulate device movement. However, this section is only a learning exercise and is not required to finish the game we are building. Our final game will not use Core Motion. Feel free to skip the Core Motion section if you cannot test with a physical device.

Implementing the Core Motion code

It is very easy to poll for device orientation. We will check the device's position during every update and apply the appropriate force to our player. Follow these steps to implement the Core Motion controls:

  1. In GameScene.swift, near the very top...

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