Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Locating and adding the art assets


Follow these steps to add these new art assets to the texture atlases in our Assets.xcassets file:

  1. In Xcode, open the Assets.xcassets file and locate the texture atlases you have created. You should already have folders for Enemies, Environment, and Pierre.

  2. Locate the Enemies folder in the downloadable asset bundle. You should see art for all of the enemies, including the Bat, the Blade, the Mad Fly, and the Bee.

  3. We can skip the Bee art since we already added it to our project. Excluding the Bee, drag the rest of the asset files into the Enemies texture atlas in Xcode. You should be dragging 12 files into Xcode (two animation images per enemy, each with two resolutions). When you are done, your Enemies texture atlas should look like this:

  4. Great work! Now we just need to add the art for the two coins and the Power-up Star. Locate the Environment folder in the downloadable asset bundle and find the asset files for the Bronze Coin, the Gold Coin, and the Star...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime