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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Static versus dynamic linking

Linking is the process that occurs after compilation when the code you've written is brought together with its various dependencies (such as the standard library). Linking can occur at build time, at load time (when the operating system executes the binary), or at runtime, as is the case with plugins and other dynamic dependencies. The last two use cases are only possible with dynamic linking.

So, what is the difference between dynamic and static linking? With static linking, the contents of all the dependencies are copied to the resulting binary. When the program is loaded, the operating system places this single binary in the memory and executes it. Static linking is performed by programs called linkers as the last step of the build process.

Because each executable has to contain all the dependencies, statically linked programs tend to be big. This has its upside as well; since everything needed to execute the problem is already available in a single...

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