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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Changing resolution for the appropriate details

One of the hidden benefits of sculpting with the Multiresolution modifier is that we can sculpt on any level of subdivision whenever we want to. In the Voxel Remesher workflow, we have to be very strict about working from areas of low detail up to areas of high detail. However, with multiresolution, we can simply change the sculpting subdivision level and we're ready to work on a different resolution.

This doesn't come up terribly often, but it's great for fixing larger aspects of our models such as proportions, even if we've already sculpted high-resolution details. Additionally, we can take advantage of this feature to pose the character with the Pose brush.

In this section, we will try toggling between the subdivision levels to work on appropriate details and wrap up the chapter by creating a sculpture that poses.

Getting ready

Download the example tortoiseMultiresolution.blend character file at https...

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