Changing resolution for the appropriate details
One of the hidden benefits of sculpting with the Multiresolution modifier is that we can sculpt on any level of subdivision whenever we want to. In the Voxel Remesher workflow, we have to be very strict about working from areas of low detail up to areas of high detail. However, with multiresolution, we can simply change the sculpting subdivision level and we're ready to work on a different resolution.
This doesn't come up terribly often, but it's great for fixing larger aspects of our models such as proportions, even if we've already sculpted high-resolution details. Additionally, we can take advantage of this feature to pose the character with the Pose brush.
In this section, we will try toggling between the subdivision levels to work on appropriate details and wrap up the chapter by creating a sculpture that poses.
Getting ready
Download the example tortoiseMultiresolution.blend
character file at https...