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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Creating and transforming primitive objects

Blender is a full 3D production suite; it includes many features that don't directly relate to Sculpt Mode. But that doesn't mean we can't use some of the extra features to supplement our sculpting workflows. In this section, we will learn how to create and transform objects that we can use to build up basic shapes for our sculptures.

We got our first taste of this process in the Adding basic eyes and eyelids to the character section of Chapter 3, Sculpting a Simple Character Head with Basic Brushes. In this section, we will dive a little deeper and get some practice constructing objects out of primitive objects. Primitive objects are simple geometric shapes, such as cubes, cylinders, spheres, and toruses that can be used as a starting point for our 3D models.

Getting ready

We will begin this project from a fresh Blender project. Choose File | New | Sculpting to create a new Blender project with the sculpting preset...

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