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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
Tools
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 1: Exploring Blender's User Interface for Sculpting

Welcome to Sculpting the Blender Way. Blender is a free and open-source 3D modeling suite, which means it has tools for creating 3D art with many different workflows. The sculpting workflow is widely considered to be the most fun and artistic approach. Blender includes all of the sculpting features you need to create amazing organic 3D artwork and characters. Blender has seen countless improvements to the sculpting process over the last year, so now is an excellent time to learn how to sculpt in Blender.

In this chapter, we will learn how to use Blender's user interface as it pertains to sculpting. No prior knowledge of 3D modeling or sculpting is required to follow along with this book, so don't worry if this is your first experience making 3D art of any kind. The Blender Foundation has created a list of features that you can read about here: https://www.blender.org/features/. This book will be focusing...

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