Summary
In this chapter, you learned how to turn your digital sculpture into a 3D model that can be 3D printed effectively.
First, you explored potential issues with your 3D models that prevent them from being 3D printed flawlessly, and you learned how to troubleshoot these problems to create watertight, print-ready meshes. Next, you learned how to merge parts and make clean cuts to separate your model into multiple pieces that can be printed individually, saving time and material costs.
In the last section of the chapter, you created a key model that you used to add a male key and a female key to have two matching pieces. Then, finally, you learned how to scale your character and export it so that it can be processed by any 3D-printing software.
In the next chapter, we will dive into head sculpting, which will cover everything from facial anatomy and blockout to likeness tips and hair creation with FiberMesh.