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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Next steps


This project spawns a lot of related ideas. You could build on the existing project by creating an interactive math lesson that asks a user to choose a starting number. Then, calculate the results and explain the math behind the results. After that, prompt for user-selected values.

You could use the stamp block to fill up the stage with grains of rice to show the power of doubling.

Our formula used a simple interest calculation, but you could apply the same principles we learned in this chapter to build a project to calculate and graph compound interest.

Of course, you could also create a project that illustrates mathematical folktales.

Using the pen tool in conjunction with the mathematical functions, you can create elaborate interactive art projects. Our project created a simple graph, but stop by the Pen Gallery on the Scratch web site for some inspiration: http://scratch.mit.edu/galleries/view/24716.

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