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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Ownership and borrowing


In the previous section the word borrowed was mentioned in most error messages. What's this all about? What is the logic behind this borrow checker mechanism?

Every program, whatever it does, like reading data from a database or making a computation, is about handling resources. The most common resource in a program is the memory space allocated to its variables. Other resources could be files, network connections, database connections, and so on.

Ownership

Every resource is given a name when we make a binding to it with let; in Rust speak we say that the resource gets an owner. For example, in the following code snippet klaatu owns the piece of memory taken up by the Alien struct instance:

// see code in Chapter 7/code/ownership1.rs   
struct Alien { 
    planet: String, 
    n_tentacles: u32 
} 
 
fn main() { 
    let mut klaatu = Alien{ planet: "Venus".to_string(),  
    n_tentacles: 15 }; 
} 

Only the owner can change the object it points to, and there can only be...

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