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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Calibrating and capturing live data

To get a better result, the ARKit capturing process needs to acquire data that takes the performer’s characteristics into account. As you can see from Figure 8.13, the app has done a good job of capturing the performer’s facial proportions, clearly outlining the eyes, nose, mouth, and jaw. However, giving the app a baseline of information (such as a neutral pose) would really help to refine the overall outcome.

Figure 8.13: Calibrating the Live Link Face app

To understand how and why baselines and neutral poses work, let’s take a look at the eyebrows as an example using an arbitrary unit of measurement. If in the resting or neutral position the eyebrows are at 0 and a frown is at –10, and a surprised expression raises the eyebrows to +15, then knowing what the neutral pose is would give the app a better idea of where to determine the frown or surprised expressions to coincide with its tracking...

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