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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Lights, Normals, and Materials

In the real world, we see objects because they reflect light. The illumination of an object depends on its position relative to the light source, surface orientation, and its material composition. In this chapter, we will learn how to combine these three elements in WebGL to model different illumination schemes:

Positional Versus Directional Lights

Light sources can be positional or directional. A light source is called positional when its location will affect how the scene is lit. For instance, a lamp inside a room is a positional light source. Objects far from the lamp will receive very little light and may even appear obscure. In contrast, directional lights are lights that produce the same...

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