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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Architectural Updates

As we progress through this book, we continue to refine our architecture where appropriate to reflect what we’ve learned. On this occasion, we will improve how we pass uniforms to our program and add support for handling a large number of uniforms to define multiple lights.

Adding Support for Light Objects

Let's cover these changes in detail. We have created a new JavaScript module, Lights.js, that has two objects:

  • Light: Aggregates light properties (position, diffuse, specular, and so on) in a single entity.
  • LightsManager: Contains the lights in our scene. This allows us to retrieve each light by index or name.

LightsManager also contains the getArray method to flatten the arrays of properties...

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