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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Simple Animation

Let's look at an example covering a simple animation technique:

  1. Open ch05_01_simple-animation.html in your browser:
  1. Move the camera around (left mouse-click + drag) and see how the objects (sphere and cone) move independently of one another (local transformations) and the camera (global transformation).
  2. You can also dolly the camera (left mouse-click + Alt + drag).
  3. Change the camera type to Tracking. If for any reason you lose your bearings, click on Go Home.
  4. Let's examine the source code to see how we’ve implemented this example. Open ch05_01_simple-animation.html in a code editor.
  5. Take a look at the render, onFrame, and animate functions. Which timing strategy are we using here?
  1. The spherePosition and conePosition global variables contain the position of the sphere and the cone, respectively. Scroll up to the draw function...
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