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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Let’s Create Our First Forest!

In Chapter 1, we took an overview of buidling a PCG framework from the ground up. We dived into the distinctions between conventional Hierarchical Instanced Static Meshes (HISMs) and Instanced Static Meshes (ISMs) through blueprints, and we compared them with the innovative PCG tool and its striking difference in performance.

This information allowed us to emphasize the potential of the PCG tool in constructing more complex and diverse environments and structures, laying the foundation for further exploration of its practical applications.

In this practical tutorial, I will show you how to create your own forest environment for gaming or animation purposes. In this project, you will create a procedurally generated forest, filled with realistic trees and vegetation. This approach grants you complete flexibility to modify and tailor various foliage static meshes to suit your preferences.

In this chapter, you will acquire the skills to integrate...

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