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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Group inputs

Let’s start adding group inputs to our node tree. This is an important step of the procedural workflow, allowing us to obtain an easy-to-modify procedural object with values accessible from the modifier stack.

There are four values that we want to include in our Group Input node:

  • The Probability input of the Random Value node
  • The Seed value of the Random Value node
  • The Level input of the Subdivide Mesh node
  • The Radius value of the Curve Circle node

As mentioned in previous chapters, we can add group inputs by sliding the gray node connection from the Group Input node to the inputs that we want to include.

Once you’ve added all these group inputs, it’s time to rename them. Open the right-hand panel of the Geometry Node editor, head to the Group tab, and start renaming the entries to the following names:

  • Randomization
  • Seed
  • Detail
  • Thickness

This is how your modifier should look after making these...

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