User experience improvement
During this final phase, it is likely that your game will be shown to real players. This might happen via an alpha or beta test, early access, soft launch, live demos at expos or developer conferences, or usability tests. These moments offer an excellent opportunity to capture both quantitative and qualitative feedback. The ability to react to such feedback to improve the game is crucial for a successful launch.
Improving the user experience, in the context of closing a game, means addressing any critical issues that might arise and, once this is done, improving smaller aspects of the games that require little work but would yield great benefits.
Usually, this includes quality-of-life fixes, which are improvements or changes that do not alter any core gameplay mechanics but optimize the game experience to make the game more enjoyable, accessible, or efficient to play.
Quality-of-life fixes are often associated with the user interface, but sometimes...