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Practical Arduino Robotics

You're reading from   Practical Arduino Robotics A hands-on guide to bringing your robotics ideas to life using Arduino

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804613177
Length 334 pages
Edition 1st Edition
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Author (1):
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Lukas Kaul Lukas Kaul
Author Profile Icon Lukas Kaul
Lukas Kaul
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Selecting the Right Components for Your Robots
2. Chapter 1: Introducing Robotics and the Arduino Ecosystem FREE CHAPTER 3. Chapter 2: Making Robots Perceive the World with Sensors 4. Chapter 3: Making Your Robot Move and Interact with the World with Actuators 5. Chapter 4: Selecting the Right Arduino Board for Your Project 6. Part 2: Writing Effective and Reliable Robot Programs for Arduino
7. Chapter 5: Getting Started with Robot Programming 8. Chapter 6: Understanding Object-Oriented Programming and Creating Arduino Libraries 9. Chapter 7: Testing and Debugging with the Arduino IDE 10. Part 3: Building the Hardware, Electronics, and UI of Your Robot
11. Chapter 8: Exploring Mechanical Design and the 3D Printing Toolchain 12. Chapter 9: Designing the Power System of Your Robot 13. Chapter 10: Working with Displays, LEDs, and Sound 14. Chapter 11: Adding Wireless Interfaces to Your Robot 15. Part 4: Advanced Example Projects to Put Your Robotic Skills into Action
16. Chapter 12: Building an Advanced Line-Following Robot Using a Camera 17. Chapter 13: Building a Self-Balancing, Radio-Controlled Telepresence Robot 18. Chapter 14: Wrapping Up, Next Steps, and a Look Ahead 19. Index 20. Other Books You May Enjoy

The OOP paradigm

OOP is a powerful concept that solves several problems that you might come across when you develop Arduino programs. The most obvious one is the ability to reuse code that you have already written, without the need to copy and paste it throughout your program. Reusing code without having to duplicate it makes it much easier to maintain your code in the future. For example, if you want to make a slight change to an implementation, you only need to make the change in one place instead of having to make it in every program that uses that piece of code.

Imagine, for example, that you have a robot with dozens of LEDs that need to blink at different frequencies. Instead of implementing the same blink logic for each of the LEDs and creating a lot of redundant code, OOP lets you implement the logic only once and then reuse the same code for each LED. If you want to make a change to the way the blinking works, you only need to make it in one place, and it is automatically...

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