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PowerShell 7 Workshop

You're reading from   PowerShell 7 Workshop Learn how to program with PowerShell 7 on Windows, Linux, and the Raspberry Pi

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801812986
Length 468 pages
Edition 1st Edition
Languages
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Author (1):
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Nick Parlow Nick Parlow
Author Profile Icon Nick Parlow
Nick Parlow
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Table of Contents (23) Chapters Close

Preface 1. Part 1: PowerShell Fundamentals
2. Chapter 1: Introduction to PowerShell 7 – What It Is and How to Get It FREE CHAPTER 3. Chapter 2: Exploring PowerShell Cmdlets and Syntax 4. Chapter 3: The PowerShell Pipeline – How to String Cmdlets Together 5. Chapter 4: PowerShell Variables and Data Structures 6. Chapter 5: PowerShell Control Flow – Conditionals and Loops 7. Chapter 6: PowerShell and Files – Reading, Writing, and Manipulating Data 8. Chapter 7: PowerShell and the Web – HTTP, REST, and JSON 9. Part 2: Scripting and Toolmaking
10. Chapter 8: Writing Our First Script – Turning Simple Cmdlets into Reusable Code 11. Chapter 9: Don’t Repeat Yourself – Functions and Scriptblocks 12. Chapter 10: Error Handling – Oh No! It’s Gone Wrong! 13. Chapter 11: Creating Our First Module 14. Chapter 12: Securing PowerShell 15. Part 3: Using PowerShell
16. Chapter 13: Working with PowerShell 7 and Windows 17. Chapter 14: PowerShell 7 for Linux and macOS 18. Chapter 15: PowerShell 7 and the Raspberry Pi 19. Chapter 16: Working with PowerShell and .NET 20. Answers to Activities and Exercises 21. Index 22. Other Books You May Enjoy

Let’s play a game

We’re all familiar with number-guessing games. Let’s use what we’ve learned in this chapter to write a game in PowerShell. This is a common challenge set in many programming tutorials, so we’re not going to be any different. In the UK, it is sometimes called the Brucie Game because of its similarity to the popular UK TV gameshow Bruce Forsyth’s Play Your Cards Right. The Brucie bonus here is that we get to learn something.

The program generates a random integer between 1 and 100. We then need to get user input in the form of another integer. We compare the guess with the hidden number and decide whether it’s right. If it is, we go to the end of the program. If it isn’t, then we need to decide whether it is too high or too low and output an appropriate message before going back and asking for another guess. We can represent this as a flow chart, which will be helpful when it comes to writing our code:

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