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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL FREE CHAPTER 2. OpenGL Primitives and 2D Data Visualization 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

What you need for this book

This book supports a wide range of platforms and open source libraries, ranging from Windows, Mac OS X, or Linux-based desktop applications to portable Android-based mobile applications. You will need a basic understanding of C/C++ programming and background in basic linear algebra for geometric models.

The following are the requirements for chapters 1 to 3:

  • OpenGL version: 2.0 or higher (easy to test on legacy graphics hardware).
  • Platforms: Windows, Mac OS X, or Linux.
  • Libraries: GLFW for OpenGL Windows/context management and handling user inputs. No additional libraries are needed, which makes it very easy to integrate into existing projects.
  • Development tools: Windows Visual Studio or Xcode, CMake, and gcc.

The following are the requirements for chapters 4 to 6:

  • OpenGL version: 3.2 or higher.
  • Platforms: Windows, Mac OS X, or Linux.
  • Libraries: Assimp for 3D model loading, SOIL for image and texture loading, GLEW for runtime OpenGL extension support, GLM for matrix operations, and OpenCV for image processing
  • Development tools: Windows Visual Studio or Xcode, CMake, and gcc.

The following are the requirements for chapters 7 to 9:

  • OpenGL version: OpenGL ES 3.0
  • Platforms: Linux or Mac OS X for development, and Android OS 4.3 and higher (API 18 and higher) for deployment
  • Libraries: OpenCV for Android and GLM
  • Development tools: Android SDK, Android NDK, and Apache Ant in Mac OS X or Linux

For more information, keep in mind that the code in this book was built and tested with the following libraries and development tools in all supported platforms:

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