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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Predicting the future


Up until now, we've assumed a uniform view of the world. Internet connection, when present, is always strong and reliable. If the app is online, we assume that it can synchronize with little or no trouble. Obviously, this is not always the case. The first step to embracing this is to make the app aware of dead zones in the real world.

When a phone goes from good Internet connectivity to bad or no Internet connectivity, make a note of this for future reference. When the phone nears this location again, use passive communication to warn people of impending network troubles.

Writing a predictive algorithm

We'll use location services for this. Our algorithm works as follows:

  • Is our location accurate within 50 meters? If not, exit.

  • Are there any points in our database? If not, save the current position (and online/offline state) and exit.

  • Are we more than ten meters away from the closest point in our database? If so, save the current position and online state.

  • Are we within ten...

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