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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Creating a Git repository

This step is optional but highly recommended. It will prevent you from losing progress when you accidentally delete files and allow you to easily revert changes or try experiments without fear of diverging from the examples in the book.

You may also choose to use GitHub (or another code sharing site) to upload your code. This protects your code from hard drive failure and makes it easier to share and collaborate with others. Again, this step is optional but recommended. If you want to use Git and GitHub, perform the following steps:

First, we will install GitHub. The following instructions are for OS X only. If you're on Windows, download the GitHub client from windows.github.com and install it the way you would install other Windows applications:

  1. Open mac.github.com in your browser.
  2. Click on Download GitHub Desktop.
  3. After the download is complete, open the application.
  4. Click on Move to my application folder.
  5. Click on Continue.
  6. If you don't have a GitHub account...
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