Summary
In this chapter, we learned the ins and outs of live ops QA as well as some of the practices that are specific for this game phase. We learned how it differentiates from game development, how to handle continuous flow of new content and features, how submissions and releases work in live ops, and lastly, strategies on how to handle live bugs. We now know how to approach live ops testing, handle testing of different types of updates, and have skills to handle releases green-lighting process. We are now skilled in recognizing who is best to work in live ops, and we know how to handle emergencies in a live game.
In the next chapter, we will learn more about test management, what the purpose of a test plan is, and how to organize and lead QA teams.