Bellz cinematic
Now with Bellz, my goal is simple; once the player reaches a certain point, which is by the end of the map, I need to trigger a 5 seconds cinematic, where the player stops, a beast comes and turns, and there are some fancy camera animations.
Using the same tools, we discussed in the previous section, I was able to do this in a few quick steps:
Put the beast skeletal mesh in the map:
Create an empty group for the beast:
Add the beast as a skeletal mesh into this group, by selecting it from the map:
Create another group, the type of camera, and that will create a new camera in the map. Give the group a name; I named it
cameraView
:Within the beast, add a new animation track:
Then at the first frame of the track, add a key, by pressing Enter (or the button at the top bar). I was then asked to choose an animation to insert:
Now I've animated the beast.
Then choose the camera group.
I added a movement track, to be able to move the camera:
Then I started to set some keys for the camera, and...