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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Beefing up the enemy AI


At the moment, Dragon is just a sprite drawn on the screen with an AI system that just sits idle in the background. So, let's expand on this and give our Dragons some muscle power.

As stated earlier, to keep the player engaged, you need to have a varied amount of enemies in the battle and they need to be challenging enough to make the player think and apply tactics.

The enemy profile/controller

First, we'll create a new profile for the enemies, starting off with a new enumeration for the enemy class. Create a new C# script named EnemyClass in Assets\Scripts\Classes and replace its contents with the following code:

public enum EnemyClass 
{ 
  Dragon, 
  Blob, 
  NastyPeiceOfWork 
} 

I've used just a couple of examples, as we will only be using the Dragon for now. Next, create a new Enemy class C# script in the same folder, as follows:

public class Enemy : Entity 
{ 
 
  public EnemyClass Class; 
} 

The preceding code...

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