Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of question, and others, matter! They're not the kinds of thing that should be settled just by flipping a coin. Consider the following design tips and tricks, which are some guiding principles intended to help you build more interesting levels more quickly and easily.
Level design - Tips and tricks
Objective and feedback
Always remember the player objective when...