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Mastering Swift 5.3

You're reading from   Mastering Swift 5.3 Upgrade your knowledge and become an expert in the latest version of the Swift programming language

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800562158
Length 418 pages
Edition 6th Edition
Languages
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (23) Chapters Close

Preface 1. Taking the First Steps with Swift 2. Swift Documentation and Installing Swift FREE CHAPTER 3. Learning about Variables, Constants, Strings, and Operators 4. Optional Types 5. Using Swift Collections 6. Control Flow 7. Functions 8. Classes, Structures, and Protocols 9. Protocols and Protocol Extensions 10. Protocol-Oriented Design 11. Generics 12. Error Handling and Availability 13. Custom Subscripting 14. Working with Closures 15. Advanced and Custom Operators 16. Concurrency and Parallelism in Swift 17. Custom Value Types 18. Memory Management 19. Swift Formatting and Style Guide 20. Adopting Design Patterns in Swift 21. Other Books You May Enjoy
22. Index

Catching errors

When an error is thrown from a function, we need to catch it in the code that called it; this is done using the do-catch block. We use the try keyword, within the do-catch block, to identify the places in the code that may throw an error. The do-catch block with a try statement has the following syntax:

do {
    try [Some function that throws]
    [Code if no error was thrown]
} catch [pattern] {
    [Code if function threw error]
}

If an error is thrown, it is propagated out until it is handled by a catch clause. The catch clause consists of the catch keyword, followed by a pattern to match the error against. If the error matches the pattern, the code within the catch block is executed.

Let's look at how to use the do-catch block by calling both the getPlayerByNumber() and addPlayer() methods of the BaseballTeam structure. Let's look at the getPlayerByNumber() method first, since it only throws one error condition:

do {
    let player =...
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