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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Summary

Design patterns are solutions to software design problems that we tend to see over and over again in real-world application design. These patterns are designed to help us create reusable and flexible code. Design patterns can also make our code easier to read and understand for other developers and also for ourselves when we look back at our code months/years later.

If we look at the examples in this chapter carefully, we will notice that one of the backbones of design patterns is the protocol. Almost all design patterns (the singleton design pattern is an exception) use protocols to help us create very flexible and reusable code.

If this was the first time that you really looked at design patterns, you probably noticed some similarities to strategies that you have used in the past in your own code. This is expected when experienced developers are first introduced to design patterns. I would also encourage you to read more about design patterns because they will definitely help you...

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