Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

Arrow left icon
Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

QuestUI


We need some way to communicate to the player what quests they have accepted so they know what to finish and to whom to return the quest.

The QuestUI is composed of two primary panes. The left ScrollPane represents all the quests the player currently has accepted or finished, where the QuestGraph (each one representing a separate quest) is stored in a List. The right ScrollPane represents all the tasks associated with a selected quest, where the QuestTask is also stored in a List.

QuestUI can easily be extended with additional features that fit your specifications. We will discuss a very basic quest log, QuestUI, starting with the following diagram (Figure 7), which outlines the components of the quest log:

Figure 7

The following source snippet of QuestUI will outline some important functionality that you may want to add to your own implementation:

package com.packtpub.libgdx.bludbourne.UI;
…
public class QuestUI extends Window {
    private static final String TAG = 
              ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime