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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

About the Reviewers

Adrian Parr is a BAFTA-winning freelance frontend developer from London, UK. He has been creating interactive content since 1997, starting with CD-ROMs in Macromedia Director, websites using tables, mobile sites using WAP, and coding games in Flash 4. With his experience in developing content and managing technical teams, he has been hired by many London agencies, large and small. After a long period of specializing in the Adobe Flash Platform as an ActionScript developer, he is now focused on open web standards (HTML5, CSS3, and JavaScript). He is currently playing with AngularJS, D3, Phaser, SVG animation, Processing, Arduino, Python on Raspberry Pi, and, of course, WebGL using Three.js. Outside of work, he enjoys cycling, windsurfing, and snowboarding. You can connect with him using the following platforms:

  • Blog: www.adrianparr.com

  • Twitter: www.twitter.com/adrianparr

  • CodePen: www.codepen.io/adrianparr

  • LinkedIn: www.linkedin.com/in/adrianparr

Pramod S has more than 8 years of experience in the field of graphics programming using OpenGL and WebGL. He has worked on a few game titles for PC, console, and mobile platforms.

He is currently working as a technical leader in one of the Fortune 100 companies in the area of 3D visualization.

Sarath Saleem is a JavaScript developer with a strong background in web application development. With years of experience from various organizations in the IT industry, he has gained immense expertise in creating large-scale web tools, performance optimization, and JavaScript architecture.

At present, he is working for a web hosting company in Dubai besides pursuing his master's in software engineering from BITS, Dubai. During his free time, he polishes his passion for blending technology and the arts to enable creative growth. He is passionate about interactive data visualization, web 2D/3D graphics, and theoretical physics. He maintains http://graphoverflow.com, a collection of visualizations; you can connect with him on Twitter at @sarathsaleem.

Cesar Torres is a computer science PhD student at the University of California Berkeley. His research projects explore digital fabrication technologies as exciting, critical new media. Using frameworks such as Three.js, he builds computational design tools that aim to expand aesthetics and design practices as a vehicle for more engaging STEM education.

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