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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Styling particles with the HTML5 canvas


Three.js offers three different ways you can use an HTML5 canvas to style your particles. If you use THREE.CanvasRenderer, you can directly reference an HTML5 canvas from THREE.SpriteCanvasMaterial. When you use THREE.WebGLRenderer, you need to take a couple of extra steps to use an HTML5 canvas to style your particles. In the following two sections, we'll show you the different approaches.

Using HTML5 canvas with THREE.CanvasRenderer

With THREE.SpriteCanvasMaterial, you can use the output from an HTML5 canvas as a texture for your particles. This material is specifically created for THREE.CanvasRenderer and only works when you use this specific renderer. Before we look at how to use this material, let's first look at the attributes you can set on this material:

Name

Description

color

This is the color of the particle. Depending on the specified blending mode, this affects the color of the canvas image.

program

This is a function that takes...

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