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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Using binary operations to combine meshes


In this section, we'll look at a different way of creating geometries. In this chapter, so far, and in the previous chapter, we used the default geometries provided by Three.js to create interesting-looking geometries. With the default set of properties, you can create beautiful models, but you are limited to what Three.js provides. In this section, we'll show you how you can combine these standard geometries to create new ones—a technique known as Constructive Solid Geometry (CSG) To do this, we use the Three.js extension ThreeBSP, which you can find online at https://github.com/skalnik/ThreeBSP. This additional library provides the following three functions:

Name

Description

intersect

This function allows you to create a new geometry based on the intersection of two existing geometries. The area where both geometries overlap will define the shape of this new geometry.

union

The union function can be used to combine two geometries and create...

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