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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Creating a scene


In the previous chapter, you created THREE.Scene, so you already know the basics of Three.js. We saw that for a scene to show anything, we need three types of components:

Component

Description

Camera

This determines what is rendered on the screen.

Lights

These have an effect on how materials are shown and used when creating shadow effects (discussed in detail in Chapter 3, Working with the Different Light Sources Available in Three.js).

Objects

These are the main objects that are rendered from the perspective of the camera: cubes, spheres, and the like.

THREE.Scene serves as the container for all these different objects. This object itself doesn't have that many options and functions.

Note

THREE.Scene is a structure that is sometimes also called a scene graph. A scene graph is a structure that can hold all necessary information of a graphical scene. In Three.js, this means that THREE.Scene contains all the objects, lights, and other objects necessary for rendering...

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