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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – using the grow instruction block


The game file to import and load for this session is 5961_05_07.stencyl.

  1. Ensure that the Manage Player Collisions behavior is displaying the Collides with Collectibles event; click on the Dashboard tab, select Actor Behaviors, and double-click on the Manage Player Collisions icon in the main panel.

  2. Holding the Shift key on the keyboard, drag the fade out of group over 0.25 sec using None block and drop it onto the icon of the trashcan at the upper-right of the center panel. Only the blue block should move during this process. If the other blocks are dragged with the blue block, place the blocks into their original position, release the Shift key, and try again!

  3. In the Actor | Tweening category of the instruction-block palette, locate the grow self to (w: 0%, h: 0% ) over 0 sec using None block and drag it, so that it snaps into place above the orange do after 0.25 seconds block.

  4. Drag the blue … of group block from the when Self hits a … of Collectibles...

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