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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Index

A

  • action latency / Action latency
  • actions
    • creating / Creating actions
    • idle action / The idle action
    • die action / The die action
    • reload action / The reload action
    • shoot action / The shoot action
    • random move action / The random move action
    • move action / The move action
    • flee action / The flee action
    • pursue action / The pursue action
  • actions, node type / Actions
  • agent-steering forces
    • about / Agent-steering forces
    • seeking steering forces / Seeking
    • applying, to agent / Applying steering forces to an agent
    • horizontal agent speed, clamping / Clamping the horizontal speed of an agent
    • seeking agent, creating / Creating a seeking agent
    • pursuing agent, creating / Pursuit
    • fleeing steering behavior, creating / Fleeing
    • evasion behavior / Evasion
    • wandering behavior / Wandering
    • target speed / The target speed
    • path, following / Path following
    • path following agent, creating / Creating a path following agent
  • agent actions
    • states / Agent actions
    • about / Agent actions...
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