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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Constructing an influence map

Constructing an influence map requires configuration parameters as well as a navigation mesh on which we can base the influence map. Instead of analyzing all geometry in the sandbox, an optimization is done by constructing grid cells along the navigation mesh itself. As all walkable areas are represented by the navigation mesh, the influence map will be able to store spatial data for all regions that agents can path to.

Constructing an influence map

A navigation mesh used to construct the influence map

While information about all possible areas might be useful for certain tactical analysis, in practice, the additional memory and performance constraints are a higher priority.

Note

As the influence map is based on the underlying navigation mesh, try changing the configuration of the navigation map to generate different influence map representations.

Configuration

Configuring the influence map boils down to specifying a cell width, cell height, and any boundary offsets. Even though the maximum size...

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