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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Clearing influences

To remove all current influences on a specific layer of the map, you can call Sandbox.ClearInfluenceMap. Influences on the map will not decay with time; so typically, you must clear the influence map before calculating a new spread of influences:

Sandbox.ClearInfluenceMap(sandbox, influenceMapLayer);

Visualizing what occurs when clearing the influence map; any cells set to any value other than zero will be set back to zero.

Clearing influences

A cleared influence map

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