Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

Arrow left icon
Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Chapter 9. Tactics

In this chapter, we will cover the following topics:

  • Generating layer-based influence maps
  • Drawing individual influence map layers
  • Learning about influence map modifiers
  • Manipulating and spreading influence values
  • Creating an influence map for agent occupancy
  • Creating a tactical influence map for potentially dangerous regions

So far, our agents have a limited number of data sources that allow for spatial reasoning about their surroundings. Navigation meshes allow agents to determine all walkable positions, and perception gives our agents the ability to see and hear; the lack of a fine-grained quantized view of the sandbox prevents our agents from reasoning about other possible places of interest within the sandbox.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime