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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Team communications

So far, team communication has revolved around agent visibility; we can now extend these communications to include behavioral logic selections such as new enemy selection, position updates, and retreat positions.

The EnemySelection event

To coordinate attacks, our agents need to notify their teammates when they've selected a new enemy. Sending out an event when a new enemy is being pursued requires you to add a new EventType string. With a specific EventType, we can create a wrapper function that will message the team about the enemy:

AgentCommunications.lua:

AgentCommunications.EventType.EnemySelection = "EnemySelection";

SoldierActions.lua:

local function SendEnemySelection(sandbox, agent, enemy)
    AgentCommunications_SendTeamMessage(
        sandbox,
        agent,
        AgentCommunications.EventType.EnemySelection,
        { agent = agent });
end

function SoldierActions_PursueInitialize(userData)
    
        ...
        
        userData.controller...
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