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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Summary

Now that we've grounded our agents within their environment, limiting what they can see and hear, and adding a layer of team-based communication, we can start building up more believable and strategic choices for them. Going forward, we can start building up tactics and influencing how our agents choose to move throughout the environment and not just their destinations and closest enemies. In the next chapter, we'll introduce a new spatial data structure that provides tactical information about the sandbox.

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