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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Decaying auditory events

Now, we can update our AgentSenses update loop to prune both the bulletImpacts as well as bulletShots entries that are being stored on the blackboard. Pruning out old events prevents Lua from consuming large amounts of data, as both of these event types occur frequently:

AgentSenses.lua:

function AgentSenses_UpdateSenses(
    sandbox, userData, deltaTimeInMillis)

    PruneBlackboardEvents(
        userData.blackboard,
        "bulletImpacts",
        deltaTimeInMillis);
    
    PruneBlackboardEvents(
        userData.blackboard,
        "bulletShots",
        deltaTimeInMillis);
    
    ...

end
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