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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Agent visibility


Implementing agent visibility begins with casting a number of raycasts into the sandbox to see whether the agent can visibly detect another agent without objects blocking our agent's sight. To cast a ray, the only requirements are a starting and ending point within the sandbox. The results of the raycast are returned as a Lua table that contains a result attribute indicating whether anything was hit; it also contains an optional object attribute of the sandbox object that the ray intersected with, if the raycast successfully intersected with an object.

Note

When casting rays, take care about selecting a starting position that isn't already intersecting with an object, otherwise the results returned might not be the expected outcome.

To case a ray we'll use the RayCastToObject function provided by the sandbox.

local raycastResult = Sandbox.RayCastToObject(
    sandbox, startPoint, endPoint);

In the following screenshot, you can see various rays that represent agent visibility...

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