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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Strengths of finite state machines


The straightforwardness of a state machine relies heavily on large amounts of data. One of the key strengths with such a structure lies in the fact that the statefulness of an agent is inherent within the logical structure.

Compared to a decision tree, finite states isolate the amount of possible actions that can follow from another action. To create the same sort of flow in a decision tree would be inherently difficult and would require embedding some sort of userdata that maintains the statefulness we get for free with a finite state machine.

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