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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Evaluators


Evaluators are the principal method of handling conditional checks in our decision structures. While actions perform the eventual behaviors that our agents exhibit, it's the responsibly of evaluators to determine which action is allowed to run at what time.

Creating an evaluator object simply wraps a function call that returns true or false when the userData table is passed into the function:

Evaluator.lua:

function Evaluator.Evaluate(self)
    return self.function_(self.userData_);
end

function Evaluator.new(name, evalFunction, userData)
    local evaluator = {};
    
    -- data members
    evaluator.function_ = evalFunction;
    evaluator.name_ = name or "";
    evaluator.type_ = Evaluator.Type;
    evaluator.userData_ = userData;
    
    -- object functions
    evaluator.evaluate_ = Evaluate;
    
    return evaluator;
end
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