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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Chapter 6. Decision Making

In this chapter, we will cover the following topics:

  • Creating reusable actions for agent behaviors
  • Building conditional evaluators for decision making
  • Creating a decisions tree structure that builds autonomous agents
  • Creating a finite state machine that handles state-based agents
  • Creating behavior trees for reactive agents

Now that we have agents that can animate and maneuver through their environments, we'll add high-level decision making to our agents. These data structures will finally give our agents autonomy in how they interact with the world as well as other agents.

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