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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Pathfinding


Unlike other systems we've implemented in Lua, the navigation mesh and pathfinding will be provided by the open source Recast and Detour libraries. Recast is the library and toolset that is responsible for building a navigation mesh from our sandbox-level geometry, while Detour is responsible for pathfinding on the mesh.

The agents within the sandbox will use Detour as a service where paths are requested, and the agents then become responsible for following these paths. This separation of data allows you to reuse the navmesh as well as multiple navmeshes within the sandbox without having Detour or Recast interface with our agents.

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