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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Creating a brain


So far, we have a very basic binding between an agent and an animating mesh. Now, we are going to implement two different approaches that will help us have the decision logic control the agent's animated state machines.

Approaches for mind body control

The two main approaches we will be implementing are direct control over the ASM by the agent, where the decision logic can directly control which state the ASM transitions to, and a second approach where the agent issues commands to another system that is responsible for figuring out which animations are appropriate to be played for the agent.

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