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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Extending the SandboxApplication class


Once your project has been set up, you need to create three blank files for Premake to discover.

Create the source and header files as follows:

src/my_sandbox/include/MySandbox.h
src/my_sandbox/src/MySandbox.cpp
src/my_sandbox/src/main.cpp

Now, it's time to regenerate the Visual Studio solution by executing vs2008.bat, vs2010.bat, vs2012.bat, or vs2013.bat. When you open the Visual Studio solution, you'll see your brand new My_Sandbox project!

Each of the sandbox demos is set up to extend the base SandboxApplication class and declare where to find the corresponding Lua script files for the executable.

Declaring your MySandbox class follows the same pattern and looks as follows:

MySandbox.h:

#include "demo_framework/include/SandboxApplication.h"

class MySandbox : public SandboxApplication {
public:
    MySandbox(void);

    virtual ~MySandbox(void);

    virtual void Initialize();
};

Inheriting from SandboxApplication gives you a base to start with. For now...

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