Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

Arrow left icon
Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Configuring Decoda's run executable


In order for Decoda to execute your sandbox, we need to configure the Decoda project with the following settings. You can access the project settings by navigating to Project | Settings. Typically, we'll have Decoda run the Release version of the sandbox executable for performance. Unless you need to debug the C++ sandbox code and Lua scripts at the same time, it's advisable to run the Release version of your executable.

The configuration of new Decoda project debug settings

Note

Note the relative path for the release executable. The path that Decoda will execute is based on the location of the .deproj file.

Remember that you have to build the Visual Studio solution before trying to debug with Decoda.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime